Mementos, Measurements of Time and a little more.
Hey Spacefarers!
We have this great new article that talks in-depth about mementos and how we focused on creating memories. You can read about that here: https://underflowstudios.com/away-team-lost-exodus-making-memories/
Additionally we have this gource video that details 5 years of development on The Away Team. Measuring time in games can be rough especially as you shelve and unshelve or contract out to other projects. Of course I'd never be able to finish The Away Team and wrap everything up with a large patch if it wasn't for our contractors and especially Josh "Cheeseness" Bush. As proud as I was before, I am even more proud to have made The Away Team with all these people.
Lastly we pushed out a patch to help gain feedback and address some minor bugs. You can see the changelogs here
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Michael Brune
Files
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The Away Team
In this interactive sci-fi adventure novel, you are the AI pilot of Earth's last interstellar ship.
Status | Released |
Publisher | |
Authors | Underflow Studios, Cheeseness |
Genre | Interactive Fiction, Adventure |
Tags | Management, Meaningful Choices, Pixel Art, Procedural Generation, Roadtrip, Sci-fi, Story Rich, Text based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, One button |
More posts
- v2.13: Plugged leaks and better coloursJan 03, 2022
- v2.12 Released: Challenge edge case fixesOct 02, 2020
- v2.11 Released: Ending challenge edge case fixSep 02, 2020
- v2.10 Released: Core tech updates, Stability improvementsJun 12, 2020
- v2.9: Time keeps on tickingApr 04, 2019
- v2.8 Released: Resolution selection improvements, minor tweaksMar 07, 2019
- v2.7 Released: Minor fixes, Minor additionsFeb 15, 2019
- v2.6 Release: Minor Fixes, Steady and Strong.Jan 25, 2019
- The Away Team v2.5 Released!Dec 17, 2018
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