v2.9: Time keeps on ticking


Greetings, space travellers!

Last week's update includes a number of fixes and tweaks that make the third story mission (Clarke 67) a little more forgiving, as well as fixes for the sector clock and zero planet sectors.

For full details, see below, and as always, if you encounter any problems, let us know!


Full change log for v2.9 (2019-03-27)

  • [Cosmetic] Fixed the sector clock not incrementing
  • [Gameplay] Fixed sectors without planets sometimes being generated
  • [Gameplay] Fixed crew trait checks that were not checking all crewmembers in story3
  • [Gameplay] Added some additional success/failure cues when deciding how to evacuate in story3
  • [Gameplay] Added potential for second chances when turning off the accelerator, finding a faster way out, and returning the way you came in story3
  • [Gameplay] Removed potential crew wipe after making it to the surface if core temp is below 10 in story3

Files

the-away-team_win_itch.7z 121 MB
Version v2.9-0-g2cbf72ae Mar 28, 2019
the-away-team_linux_itch_2019-03-27.tar.gz 140 MB
Version v2.9-0-g2cbf72ae Mar 28, 2019
the-away-team_mac_itch_2019-03-27.tar.gz 141 MB
Version v2.9-0-g2cbf72ae Mar 28, 2019
the-away-team_win_demo.7z 69 MB
Version v2.9-0-g2cbf72ae Mar 28, 2019
the-away-team_mac_demo_2019-03-27.tar.gz 89 MB
Version v2.9-0-g2cbf72ae Mar 28, 2019
the-away-team_linux_demo_2019-03-27.tar.gz 89 MB
Version v2.9-0-g2cbf72ae Mar 28, 2019

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